WE ARE LIVE FOLKS!! My new RPG setting Into the Wyrd and Wild just dropped on Kickstarter! I’ve got a couple early bird specials so make sure to get those quick before they’re gone!
FROM THE PAGE:
Into the Wyrd and Wild is a supplemental book for those seeking to incorporate a weird and terrifying wilderness into their role-playing game. Players and GMs who enjoy a level of horror and prefer the sweeping, darkened landscapes of forest and mires to the well-trodden cobblestone of dungeons need look no further when it comes to books. Presented within the book is a light overhaul of the adventuring system, modified to fit better with a campaign centered around forays into the frightening wilderness.
In addition to stocking the area with new monsters and set pieces, Into the Wyrd and Wild is also an attempt to increase the playability of the wilderness. Rather than have the wilderness remain a place along the way to a dungeon, it seeks to make the wilderness a dungeon in itself. Included in this is an essay on design theory as well as a way to easily and randomly construct a wilderness dungeon.
The book contains a variety of information for both GM and players alike. For players there is a vast array of strange items and artifacts, each embodying the haunting and feral nature of the Wyrd and Wild. There is also a section devoted to spells, specifically, Wyrd magics that may be just as deadly to the caster but offer great and terrible powers if they choose to harness it. Finally there is a list of the odd and useful floras that dwell within the wilds, plant-life that ranges from profitable and wondrous, to deadly and loathsome.
For GMs, this book contains every possible thing you might need to run a wilderness-horror themed game. Monsters that present unique and specific challenges to the player, while also being terrifying and lethal; simple rules for use in the Wilds that make gameplay both easier and deeper; unique factions that exist within the Wilds, for use or adaptation in a home game; and of course a plethora of tables for generating random locations, treasures, encounters, and more.
THE SHORT OF IT: “A book for all RPG systems about a terrifying wilderness, with a few heaping teaspoons of the occult and survival.”
As always: SPREAD THE WORD, reblog, tell a friend, and let the world know! It helps me bunches and I truly appreciate it.